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Old Nov 11, 2008, 09:42 PM // 21:42   #141
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Originally Posted by upier View Post
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.
Yay.....ANOTHER crap load of fow/uw SC?
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Old Nov 11, 2008, 09:55 PM // 21:55   #142
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Originally Posted by AKB48 View Post
Yay.....ANOTHER crap load of fow/uw SC?
I never think of FoW/UW in terms of SCs.
More in the lines of big, open areas, with quests, that aren't "difficult" just because the foes' damage output would be multiplied by 10 million - but rather because they involve some very decent design.
An area doesn't need to be insanely difficult to be fun - it actually needs to be designed well.
And I still consider FoW to be a prime example of that.
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Old Nov 11, 2008, 11:11 PM // 23:11   #143
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Originally Posted by upier View Post
I never think of FoW/UW in terms of SCs.
More in the lines of big, open areas, with quests, that aren't "difficult" just because the foes' damage output would be multiplied by 10 million - but rather because they involve some very decent design.
An area doesn't need to be insanely difficult to be fun - it actually needs to be designed well.
And I still consider FoW to be a prime example of that.
Dunno about you but I consider FoW to be a big, wide(means no decent design), mass damage output area of hellish boredom. You just keep on hacking that axe at your foes, and after awhile it gets really boring.
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Old Nov 12, 2008, 12:01 AM // 00:01   #144
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I'm not holding my breath for a Gwen-sized expansion all at once, but I'd love to see new areas slowly open up for us to explore and conquer--something UW-ish or FoW-ish in nature, but with the some kind of explicit plan to limit trick farming....if such a thing is possible.

Some of the area north of Divinity Coast and the Maguuma Jungle, or what will become the Ebon Vanguard stronghold at Ebonhawk--those mountains divinding Ascalon and the Desert?
The Fortress of Jahai (all of it), Kaineng City along the coast, and the Northern Edge of Cantha? Vabbi, north of the hidden city? The realms of Melandru and Lyssa?

I'm sure Sorrow's by itself was a huge update and a huge task for the programmers...but I have to say, as a pve'er, I would love to see a slow trickle of new areas opened up to us--with balanced, multi-healer and multi-class mobs of enemies, (More like the charr we see in EotN?), and some legitimate puzzles to deal with?
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Old Nov 12, 2008, 12:21 AM // 00:21   #145
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Originally Posted by englitdaudelin View Post
I'm not holding my breath for a Gwen-sized expansion all at once, but I'd love to see new areas slowly open up for us to explore and conquer--something UW-ish or FoW-ish in nature, but with the some kind of explicit plan to limit trick farming....if such a thing is possible.

Some of the area north of Divinity Coast and the Maguuma Jungle, or what will become the Ebon Vanguard stronghold at Ebonhawk--those mountains divinding Ascalon and the Desert?
The Fortress of Jahai (all of it), Kaineng City along the coast, and the Northern Edge of Cantha? Vabbi, north of the hidden city? The realms of Melandru and Lyssa?

I'm sure Sorrow's by itself was a huge update and a huge task for the programmers...but I have to say, as a pve'er, I would love to see a slow trickle of new areas opened up to us--with balanced, multi-healer and multi-class mobs of enemies, (More like the charr we see in EotN?), and some legitimate puzzles to deal with?


gw2?

12charsisgay
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Old Nov 12, 2008, 01:27 AM // 01:27   #146
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Originally Posted by Zinger314 View Post
If you think the new players are joining GW at the same rate old players are leaving, you're crazy.
Never said that, it's probably less then half the rate.

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Originally Posted by upier View Post
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.
I wouldn't mind a new campaign.

Personally, I think ANet should have finished Utopia, then bring EN *with a different ending*, and work on campaigns/expansions that are not half assed with what is now known to be the "live team" to be the "GW2 team."

Would have kept things going a bit longer. But it's too late for an expansion to bring back GW to it's former standards. GW2 is the only hope really.

However, there is a way to keep people with GW1. That is M.O.X. sized (or Sorrow's Furnace/Titan Quest) size updates that slowly add it's own storyline (already got lots of loop holes from before and this whole "mysterious stranger" thing from M.O.X.).
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Old Nov 12, 2008, 01:49 AM // 01:49   #147
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Starcraft is dying, but as long as another UMS 'Protect the [Fill in the Blank]' is created, people will still play.
Go to Korea then get back to me.

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Originally Posted by Zera Fang
Guild wars, though, does not have a sequel, yet, so it is still alive. Yes, there aren't as many people playing as there were when the game first came out (or whenever there was the peak population) and, yes, we can point out some reasons for that (lack of new material, immaterial skill rebalancings, lazy GMs, pandering to the noobs...), but is the game dead? No, and it won't be for a few months, maybe even years, after GW2 is released.
I will call it dead within months of GW2's release. GW1 will be reduced to nothing more than a single player advertisement for GW2. In all honestly this will probably happen when SC2 is released as well...I see the majority of the SC1 population moving over to SC2. So in that sense when GW2 was announced GW1 did start to die.
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Old Nov 12, 2008, 01:51 AM // 01:51   #148
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Well even if people say GW is dying, its still the best "No Monthly Fee" game on the planet. I boycott every game with a monthly fee. It all started when i thought xbox live wasnt worth the monthly fee.
Monthly fee games i have quit are planetside, Dungeons and dragons online xbox live... if wow has 12 million people, i guess they make 180 million a month? I think wow might have had a few million buy the game, and then be like i dont need another monthly bill and quit.
Do game designers really need 180 million a month to supply you a game.
I seriously doubt WoW makes 180 million a month + Sales.

Regardless, GW is still my main game, followed by BF2142 and CS:Source.
I refuse to pay monthly for gaming, and what no monthly fee game has this much entertainment?
My roomate just started with GW Trilogy, so i have two players in my household alone. Even if you Quit GW's it will still be here for you, and can come back at will..with no credit card.
42 months with 11k hours played, i still think this is the best game ever, regardless who comes and goes. I can think of other much better things to do with the $630 i would have owed wow to play their game.
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Old Nov 12, 2008, 01:57 AM // 01:57   #149
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Originally Posted by wrath of moo
if wow has 12 million people, i guess they make 180 million a month? I think wow might have had a few million buy the game, and then be like i dont need another monthly bill and quit.
Do game designers really need 180 million a month to supply you a game.
I seriously doubt WoW makes 180 million a month + Sales.
theres a difference between profit and revenue

do u kno how much it takes to fund servers for 12million ppl?
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Old Nov 12, 2008, 02:02 AM // 02:02   #150
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I think i could fit those servers in my condo, and i think i could do it on my 100k a year salary.
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Old Nov 12, 2008, 02:31 AM // 02:31   #151
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I wouldn't say it is dieing just being played less if so then that would be the time to shut down the servers.I don't know about you all but I want my accounts when this happens and something to play it on whether it be on my own computer or third party server say GSA.

I would rather play this game over any time it looks better graphicaly atleast Anet did good on that part.
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Old Nov 12, 2008, 02:39 AM // 02:39   #152
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Also, it absolutely is the #2 MMO behind WoW if you take the 3.5 year average of people playing it. You'd be on crack to think that as many people as who play GW will still be playing LotRO, WAR, or AoC 3.5 years after release.
I really think this is an important point. AoC's and WAR's sub numbers dropped precipitously after their first month in existence, and it had a lot more to do with the lack of finished content than the pithy monthly fee. By comparison, GW - even in its autumn years - is still doing exceptionally well.

I suspect I'm not alone in the group of people who may not play every day, but who do return every few weeks (when I wouldn't return to other games). I judge the health of the population on the holiday events and the activity on the auction website. The peak was around Nightfall. It's dropped off slightly since GWEN, but not devastatingly so. I wouldn't say the game is dying - it's simply maturing in age.

It remains to be seen whether GW2 will deal GW1 a deathblow. Historically speaking, MMO sequels have not done so. Witness UO's two sequels (both of which were canceled), EQ2 (which peeled off so few of EQ's players that Sony continues to pour money into EQ), and AC2 (which actually shut down within a year, while AC1 still chugs along).

I'd rather have had Utopia myself.
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Old Nov 12, 2008, 02:40 AM // 02:40   #153
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Originally Posted by snaek View Post
theres a difference between profit and revenue

do u kno how much it takes to fund servers for 12million ppl?
There are not 12 million ACTIVE subscribers.
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Old Nov 12, 2008, 02:51 AM // 02:51   #154
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I pretty much stopped playing so u can count -1 peoples lol
I have just been busy with rl and I did almost everything in GW I want to.
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Old Nov 12, 2008, 03:05 AM // 03:05   #155
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GW has around 1 million subscribers at most, of which only around 100,000 actively play at best. The only way you see a lot of people is if you are in kamadan la Toa...etc. But if you go to the mission districts, they are pretty clean
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Old Nov 12, 2008, 03:34 AM // 03:34   #156
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FYI, WoW is no longer the top MMO in terms of accounts, only in terms of subscribers and amount of people paying a fee for the game.

No 1. MMO in terms of account numbers is Maple Story.

And btw, ofc GW looks full... It only takes a few hundred players to fill out Kamadan, ToA, and temple of balthazar - just 1000 people playing at once can make the game look full depending on where you are.

Last edited by bhavv; Nov 12, 2008 at 03:38 AM // 03:38..
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Old Nov 12, 2008, 03:51 AM // 03:51   #157
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Originally Posted by Apollo Smile View Post
There are not 12 million ACTIVE subscribers.
For WoW, yes, there are. (but 11 million, you get the point)

Unlike GW, WoW doesn't skew the numbers. (because that would be illegal, since Activision Blizzard is publically traded)
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Old Nov 12, 2008, 04:02 AM // 04:02   #158
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The thing is, GW is free to play, and by MMO standards, it really hasnt done that well for a free MMO, Plenty of RPG fans actually hate the gameplay in GW - these are the players that flock to WoW and Maple Story because they enjoy the traditional model of leveling up, getting more powerful, better loot, and more powerful monsters to fight. These players, who, going by numbers are the majority in RPGs, dont get any fulfillment from GW and find it boring, hence why traditional MMOs with more levels, grind, better loot and bigger monsters tend to be more successful.
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Old Nov 12, 2008, 04:50 AM // 04:50   #159
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I would guess it's losing people and gaining people all the time.
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Old Nov 12, 2008, 04:58 AM // 04:58   #160
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I think GW and Wow lost players because of Warhammer Online. Every time something good and new comes out, people play it because its new.
A good friend of mine got warhammer and says its buggy as hell, and her comp can barely run it. Just wait till Diablo 3 comes out, you will notice a huge drop in wow and GW's activity.
As for the computer i built to play GW's when it was released, this game runs great, and if i want to play something new..i guess im going to have to build a new rig.
And with all the builds i have saved on this computer, i dont want to build a new rig.

Last edited by Wrath of m0o; Nov 12, 2008 at 05:05 AM // 05:05..
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