Nov 11, 2008, 09:42 PM // 21:42
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#141
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by upier
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.
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Yay.....ANOTHER crap load of fow/uw SC?
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Nov 11, 2008, 09:55 PM // 21:55
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#142
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by AKB48
Yay.....ANOTHER crap load of fow/uw SC?
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I never think of FoW/UW in terms of SCs.
More in the lines of big, open areas, with quests, that aren't "difficult" just because the foes' damage output would be multiplied by 10 million - but rather because they involve some very decent design.
An area doesn't need to be insanely difficult to be fun - it actually needs to be designed well.
And I still consider FoW to be a prime example of that.
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Nov 11, 2008, 11:11 PM // 23:11
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#143
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by upier
I never think of FoW/UW in terms of SCs.
More in the lines of big, open areas, with quests, that aren't "difficult" just because the foes' damage output would be multiplied by 10 million - but rather because they involve some very decent design.
An area doesn't need to be insanely difficult to be fun - it actually needs to be designed well.
And I still consider FoW to be a prime example of that.
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Dunno about you but I consider FoW to be a big, wide(means no decent design), mass damage output area of hellish boredom. You just keep on hacking that axe at your foes, and after awhile it gets really boring.
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Nov 12, 2008, 12:01 AM // 00:01
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#144
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Krytan Explorer
Join Date: Jul 2006
Location: East Coast
Guild: Soldier's Union [SU]
Profession: N/Me
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I'm not holding my breath for a Gwen-sized expansion all at once, but I'd love to see new areas slowly open up for us to explore and conquer--something UW-ish or FoW-ish in nature, but with the some kind of explicit plan to limit trick farming....if such a thing is possible.
Some of the area north of Divinity Coast and the Maguuma Jungle, or what will become the Ebon Vanguard stronghold at Ebonhawk--those mountains divinding Ascalon and the Desert?
The Fortress of Jahai (all of it), Kaineng City along the coast, and the Northern Edge of Cantha? Vabbi, north of the hidden city? The realms of Melandru and Lyssa?
I'm sure Sorrow's by itself was a huge update and a huge task for the programmers...but I have to say, as a pve'er, I would love to see a slow trickle of new areas opened up to us--with balanced, multi-healer and multi-class mobs of enemies, (More like the charr we see in EotN?), and some legitimate puzzles to deal with?
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Nov 12, 2008, 12:21 AM // 00:21
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#145
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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Quote:
Originally Posted by englitdaudelin
I'm not holding my breath for a Gwen-sized expansion all at once, but I'd love to see new areas slowly open up for us to explore and conquer--something UW-ish or FoW-ish in nature, but with the some kind of explicit plan to limit trick farming....if such a thing is possible.
Some of the area north of Divinity Coast and the Maguuma Jungle, or what will become the Ebon Vanguard stronghold at Ebonhawk--those mountains divinding Ascalon and the Desert?
The Fortress of Jahai (all of it), Kaineng City along the coast, and the Northern Edge of Cantha? Vabbi, north of the hidden city? The realms of Melandru and Lyssa?
I'm sure Sorrow's by itself was a huge update and a huge task for the programmers...but I have to say, as a pve'er, I would love to see a slow trickle of new areas opened up to us--with balanced, multi-healer and multi-class mobs of enemies, (More like the charr we see in EotN?), and some legitimate puzzles to deal with?
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gw2?
12charsisgay
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Nov 12, 2008, 01:27 AM // 01:27
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#146
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Zinger314
If you think the new players are joining GW at the same rate old players are leaving, you're crazy.
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Never said that, it's probably less then half the rate.
Quote:
Originally Posted by upier
A new chapter.
Not GWEN-like crap though.
With end-game areas designed like FoW/UW are.
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I wouldn't mind a new campaign.
Personally, I think ANet should have finished Utopia, then bring EN *with a different ending*, and work on campaigns/expansions that are not half assed with what is now known to be the "live team" to be the "GW2 team."
Would have kept things going a bit longer. But it's too late for an expansion to bring back GW to it's former standards. GW2 is the only hope really.
However, there is a way to keep people with GW1. That is M.O.X. sized (or Sorrow's Furnace/Titan Quest) size updates that slowly add it's own storyline (already got lots of loop holes from before and this whole "mysterious stranger" thing from M.O.X.).
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Nov 12, 2008, 01:49 AM // 01:49
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#147
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Zera Fang
Starcraft is dying, but as long as another UMS 'Protect the [Fill in the Blank]' is created, people will still play.
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Go to Korea then get back to me.
Quote:
Originally Posted by Zera Fang
Guild wars, though, does not have a sequel, yet, so it is still alive. Yes, there aren't as many people playing as there were when the game first came out (or whenever there was the peak population) and, yes, we can point out some reasons for that (lack of new material, immaterial skill rebalancings, lazy GMs, pandering to the noobs...), but is the game dead? No, and it won't be for a few months, maybe even years, after GW2 is released.
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I will call it dead within months of GW2's release. GW1 will be reduced to nothing more than a single player advertisement for GW2. In all honestly this will probably happen when SC2 is released as well...I see the majority of the SC1 population moving over to SC2. So in that sense when GW2 was announced GW1 did start to die.
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Nov 12, 2008, 01:51 AM // 01:51
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#148
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Well even if people say GW is dying, its still the best "No Monthly Fee" game on the planet. I boycott every game with a monthly fee. It all started when i thought xbox live wasnt worth the monthly fee.
Monthly fee games i have quit are planetside, Dungeons and dragons online xbox live... if wow has 12 million people, i guess they make 180 million a month? I think wow might have had a few million buy the game, and then be like i dont need another monthly bill and quit.
Do game designers really need 180 million a month to supply you a game.
I seriously doubt WoW makes 180 million a month + Sales.
Regardless, GW is still my main game, followed by BF2142 and CS:Source.
I refuse to pay monthly for gaming, and what no monthly fee game has this much entertainment?
My roomate just started with GW Trilogy, so i have two players in my household alone. Even if you Quit GW's it will still be here for you, and can come back at will..with no credit card.
42 months with 11k hours played, i still think this is the best game ever, regardless who comes and goes. I can think of other much better things to do with the $630 i would have owed wow to play their game.
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Nov 12, 2008, 01:57 AM // 01:57
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#149
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by wrath of moo
if wow has 12 million people, i guess they make 180 million a month? I think wow might have had a few million buy the game, and then be like i dont need another monthly bill and quit.
Do game designers really need 180 million a month to supply you a game.
I seriously doubt WoW makes 180 million a month + Sales.
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theres a difference between profit and revenue
do u kno how much it takes to fund servers for 12million ppl?
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Nov 12, 2008, 02:02 AM // 02:02
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#150
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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I think i could fit those servers in my condo, and i think i could do it on my 100k a year salary.
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Nov 12, 2008, 02:31 AM // 02:31
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#151
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I wouldn't say it is dieing just being played less if so then that would be the time to shut down the servers.I don't know about you all but I want my accounts when this happens and something to play it on whether it be on my own computer or third party server say GSA.
I would rather play this game over any time it looks better graphicaly atleast Anet did good on that part.
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Nov 12, 2008, 02:39 AM // 02:39
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#152
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Frost Gate Guardian
Join Date: Apr 2005
Guild: [JM]
Profession: Rt/R
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Quote:
Originally Posted by Ellix Cantero
Also, it absolutely is the #2 MMO behind WoW if you take the 3.5 year average of people playing it. You'd be on crack to think that as many people as who play GW will still be playing LotRO, WAR, or AoC 3.5 years after release.
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I really think this is an important point. AoC's and WAR's sub numbers dropped precipitously after their first month in existence, and it had a lot more to do with the lack of finished content than the pithy monthly fee. By comparison, GW - even in its autumn years - is still doing exceptionally well.
I suspect I'm not alone in the group of people who may not play every day, but who do return every few weeks (when I wouldn't return to other games). I judge the health of the population on the holiday events and the activity on the auction website. The peak was around Nightfall. It's dropped off slightly since GWEN, but not devastatingly so. I wouldn't say the game is dying - it's simply maturing in age.
It remains to be seen whether GW2 will deal GW1 a deathblow. Historically speaking, MMO sequels have not done so. Witness UO's two sequels (both of which were canceled), EQ2 (which peeled off so few of EQ's players that Sony continues to pour money into EQ), and AC2 (which actually shut down within a year, while AC1 still chugs along).
I'd rather have had Utopia myself.
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Nov 12, 2008, 02:40 AM // 02:40
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#153
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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Quote:
Originally Posted by snaek
theres a difference between profit and revenue
do u kno how much it takes to fund servers for 12million ppl?
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There are not 12 million ACTIVE subscribers.
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Nov 12, 2008, 02:51 AM // 02:51
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#154
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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I pretty much stopped playing so u can count -1 peoples lol
I have just been busy with rl and I did almost everything in GW I want to.
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Nov 12, 2008, 03:05 AM // 03:05
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#155
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Desert Nomad
Join Date: Jul 2006
Profession: W/R
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GW has around 1 million subscribers at most, of which only around 100,000 actively play at best. The only way you see a lot of people is if you are in kamadan la Toa...etc. But if you go to the mission districts, they are pretty clean
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Nov 12, 2008, 03:34 AM // 03:34
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#156
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Furnace Stoker
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FYI, WoW is no longer the top MMO in terms of accounts, only in terms of subscribers and amount of people paying a fee for the game.
No 1. MMO in terms of account numbers is Maple Story.
And btw, ofc GW looks full... It only takes a few hundred players to fill out Kamadan, ToA, and temple of balthazar - just 1000 people playing at once can make the game look full depending on where you are.
Last edited by bhavv; Nov 12, 2008 at 03:38 AM // 03:38..
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Nov 12, 2008, 03:51 AM // 03:51
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#157
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Apollo Smile
There are not 12 million ACTIVE subscribers.
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For WoW, yes, there are. (but 11 million, you get the point)
Unlike GW, WoW doesn't skew the numbers. (because that would be illegal, since Activision Blizzard is publically traded)
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Nov 12, 2008, 04:02 AM // 04:02
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#158
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Furnace Stoker
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The thing is, GW is free to play, and by MMO standards, it really hasnt done that well for a free MMO, Plenty of RPG fans actually hate the gameplay in GW - these are the players that flock to WoW and Maple Story because they enjoy the traditional model of leveling up, getting more powerful, better loot, and more powerful monsters to fight. These players, who, going by numbers are the majority in RPGs, dont get any fulfillment from GW and find it boring, hence why traditional MMOs with more levels, grind, better loot and bigger monsters tend to be more successful.
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Nov 12, 2008, 04:50 AM // 04:50
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#159
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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I would guess it's losing people and gaining people all the time.
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Nov 12, 2008, 04:58 AM // 04:58
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#160
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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I think GW and Wow lost players because of Warhammer Online. Every time something good and new comes out, people play it because its new.
A good friend of mine got warhammer and says its buggy as hell, and her comp can barely run it. Just wait till Diablo 3 comes out, you will notice a huge drop in wow and GW's activity.
As for the computer i built to play GW's when it was released, this game runs great, and if i want to play something new..i guess im going to have to build a new rig.
And with all the builds i have saved on this computer, i dont want to build a new rig.
Last edited by Wrath of m0o; Nov 12, 2008 at 05:05 AM // 05:05..
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